BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20260522T225154EDT-4291S0LkMB@132.216.98.100 DTSTAMP:20260523T025154Z DESCRIPTION:Abstract\n\nHaptic technologies bring touch-based interactions into computer interfaces\, opening new possibilities for entertainment\, m usic and art\, virtual reality\, education\, and accessibility. In many of these applications\, haptic interactivity is experienced as part of a mul tisensory experience\, often including complementary visual or auditory el ements. Such multisensory design\, when done well\, can improve the experi ences of users\, for example by providing richer feedback to performing mu sicians and creating interactive audio-haptic diagrams for blind and low-v ision students. Despite this\, most software for haptic design has limited support for other sensory modalities\, requiring ongoing effort from the designer to follow a suitably multisensory approach. It should not be surp rising then that haptic effects are often added to an experience after vis uals or sounds have been created.\n\nThis thesis explores possibilities fo r software to support audio-haptic design throughout the design process\, and studies its impact on the practitioners that use it. Instead\, we take the approach of focusing on a particular use case—representing visual med ia for blind and visually impaired individuals—but designing the software with extensibility in mind so that it can be adapted to other applications . Our work to advance audio-haptic design research and the engineering sta te of the art consists of two tracks:\n\nFirst\, the thesis presents a sof tware architecture for automatically creating audio-haptic representations of visual web content\, and studies its ability to meet the needs of acce ssibility practitioners. The results of retrospective interviews with prac titioners who used the architecture are presented to aid others in adaptin g the system and techniques used therein to their own projects. Our result s suggest that the architecture is useful when implementing\, refining\, a nd evaluating more mature audio-haptic representations. However\, it does not adequately support practitioners engaged in prototyping possible solut ions to a problem.\n\nTo address this limitation\, in the second track we study authoring tools for haptic and audio-haptic design as a means of pro totyping. We begin with a systematic review of these tools to identify his torical trends likely to be relevant to the users or creators of authoring tools. This is discussed through the lens of a novel taxonomy developed t hrough interviews with practitioners and the review itself. Building upon work in other domains\, we developed and evaluated a reinforcement learnin g computer agent that encourages exploration in haptic and audio-haptic de sign activities. This agent only trains on user feedback\, facilitating it s integration into other tools. We identify how such agents can be built f or audio-haptics using thematic analyses of interviews with participants i n these activities.\n\nThrough these efforts\, we develop techniques to cr eate software to support audio-haptic design from the brainstorming of new ideas to the deployment of experiences to end users. While some practitio ners may be able to use the artifacts unchanged\, our results provide usef ul guidance to those working outside our particular context.\n DTSTART:20251120T191500Z DTEND:20251120T211500Z LOCATION:Room 603\, McConnell Engineering Building\, CA\, QC\, Montreal\, H 3A 0E9\, 3480 rue University SUMMARY:PhD defence of Juliette Regimbal – Authoring tools and infrastructu re for accessible audio-haptic representations of visual media URL:/ece/channels/event/phd-defence-juliette-regimbal- authoring-tools-and-infrastructure-accessible-audio-haptic-369084 END:VEVENT END:VCALENDAR