BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20260523T191232EDT-4777OnnlBV@132.216.98.100 DTSTAMP:20260523T231232Z DESCRIPTION:Abstract\n\nCapturing and synthesizing the appearance of real w orld phenomena is a long-standing goal of computer graphics. The gamut of rendering applications is remarkably large\, ranging from real-time visual ization of immersive environments in virtual reality to physics-based ligh t transport simulations for animated feature films. Despite tremendous pro gress in improving the workflow of digital artists\, the main bottleneck t o their productivity remains content creation\, as a vast amount of manual labor is still required to author photorealistic 3D scenes with detailed geometry\, emission profiles and materials. This thesis investigates stati stical and machine learning-based methods to circumvent (parts of) this te dious creation process. We present three practical rendering techniques\, each targeting complementary aspects of the rendering cycle.\n\nFirst\, we extend the framework of delayed rejection Markov chain Monte Carlo to pri mary sample space Metropolis light transport (MLT) and introduce a two-sta ge proposal mechanism that automatically balances local exploration and co mputational efficiency. Our method\, called delayed rejection Metropolis l ight transport (DRMLT)\, exploits prioritization by proposing bolder or le ss costly transitions first before falling back on more timid or expensive kernels upon failure. We show how our sampler is general and robust by de ploying it on radiometrically complex scenes\, showcasing improved converg ence over prior MLT-based techniques.\n\nSecond\, we propose a learning-ba sed Monte Carlo method to efficiently importance sample illumination produ cts (e.g.\, the product of environment lighting and material) using normal izing flows. Our neural product sampler composes a flow head warp with an emitter tail warp: the small conditional head is represented by a neural s pline flow\, while the large unconditional tail is discretized per environ ment map and its evaluation is instant. We show that imbuing our model wit h an near-exact emitter warp is an effective inductive bias for neural pro duct sampling and demonstrate significant variance reduction over previous methods on a range of rendering applications.\n\nFinally\, we present neu ral geometric level of detail (NGLoD)\, an efficient neural representation that\, for the first time\, enables real-time rendering of high-fidelity neural signed distance fields (SDFs) while achieving high reconstruction q uality. Here\, we represent implicit surfaces using an octree-based featur e volume which adaptively fits shapes with multiple discrete levels of det ail (LoDs) and enables continuous LoD with SDF interpolation. We further d evelop an efficient GPU-based algorithm to interactively render our neural SDF representation via sparse octree ray traversal. We show how NGLoD can represent 3D shapes in a compressed format with higher visual fidelity th an traditional methods.\n DTSTART:20241118T170000Z DTEND:20241118T190000Z LOCATION:Room 603\, McConnell Engineering Building\, CA\, QC\, Montreal\, H 3A 0E9\, 3480 rue University SUMMARY:PhD defence of Joey Litalien – Statistical and Learning-based Metho ds for High-performance Rendering URL:/ece/channels/event/phd-defence-joey-litalien-stat istical-and-learning-based-methods-high-performance-rendering-360741 END:VEVENT END:VCALENDAR